Overview

  • New Wayfinder - Lora, the Vessel

  • New Overland Zone - The Crucible New Lost Zones - The Shattered Foundry & The Aegis Vault

  • 6 New Weapons

  • 15+ New Armor sets

  • 35+ New Housing items

  • Updated tutorial

  • NVIDIA DLSS

  • Performance Improvements

Lora

Lora is the vessel of a primal spirit—a deadly force that frightens even her allies. An orphan with few memories of her past, she’s determined to master this power before she loses anyone else.

  • (Passive) Channeling: Lora channels the power of her Avatar by damaging enemies with attacks and abilities. Once her power has fully charged, she enters the Channeling state, empowering her abilities.

  • Clobber: Launch a spirit fist forward, smashing through enemies in its path. Channeled: Lunge forward expelling a massive spirit fist causing additional break, damage and knocks enemies back. Clobber’s cooldown is reset whenever Lora enters Channeling.

  • Possession: The Avatar exerts its presence, granting Lora a damage shield that reflects damage back to attackers for a short duration; also Lora and nearby allies gain a protective aura that reduces incoming damage. Channeled: The Avatar manifests to pull in and smash nearby enemies and all party members will gain the reflective damage shield in addition to the damage reduction aura.

  • Seismic Launch: Quickly dash forward, damaging any enemies in front of you. Channeled: Knocks back enemies while reducing incoming damage. The dash can be held and charged for increased distance.

  • Unleash: Unleash your spirit, transforming into the Avatar. The Avatar regenerates health, is greatly resistant to all damage and can pummel enemies with its fists.

  • Lora has 8 collectible armor sets and 2 cosmetic personas

The Crucible

The final battle begins in The Crucible. The Eldren have occupied a shattered region known as The Crucible—a city-sized machine built by The Architects, reclaimed by nature and lost to time. In search of a powerful secret at The Crucible’s center, the Eldren intend to finish the war their gods started, and pen the world a dark fate.

  • Brand new open world area to explore

  • Brand new traversal mechanic to use in the Crucible - The Hookshot!

  • 2 brand new Lost Zones! The Shattered Foundry The Aegis Vault

Combat

  • Vesper-III weapon ability Null Zone: The shield now pulses damage every second, damage increases with the amount of Locked and Loaded charges consumed

  • Covetous weapon ability Golden Touch: Increased damage from the initial hit (2.0) Increased damage from the Deceiver Bite (5.0) Increased radius of the Deceiver Bite (500 → 750) Re-applying a mark will cause the first one to explode and applying a fresh mark

  • Draken Maw weapon ability Aftermath: Increased damage to 12.5 over the 4 hits (up from 9.0) Added re-orientation windows throughout Improved responsiveness while using each level of momentum, players should feel less locked in.

  • Queen's Pyre weapon ability: Increased damage at each level of momentum (4/5/6) Increased radius

  • Grendel’s leap is now combo-enabled

  • Replaced magic defense with max health on Ransom

  • Leveled out all Epic Accessory drop rates to be in line with each other.

  • Added previously unobtainable mutator accessory sets to 2x mutator combination loot pools

  • Adjusted multiple quests & events in Lower Skylight to take place further into the Highlands

  • Increased health and damage of level 38 mythic hunts

  • Improved hit impact visuals

  • Improved HUD buff tray

  • Added new combat feedback on all weapons

  • Improved handling of the dialogue system at the end of hunts

  • Added total owned gold along with re-roll cost to the Job & Bounty boards

  • Fixed various echoes and abilities targeting Silo’s clone

  • Fixed a calculation error with the bonus damage on hit consumables (WP & AP) resulting in the consumables dealing excessive amounts of damage

  • Fixed an issue causing defensive powers from Accolades to be removed after traveling

  • Fixed an issue with the Prowess talent not being applied after travel

Performance & Tech

  • Added Nvidia DLSS 3 support

  • Updated default settings

  • Interacting with the Gloom Wall no longer causes major FPS drops

  • Fixed various PS5 related memory crashes

  • Changed the way shaders cache to reduce stutter

  • Updated Steam Deck default settings for a better experience NOTE: If updating to 1.0, it is recommended to reset the in-game graphics settings to default

  • Various Frostmarch optimizations

  • Various menu optimizations

  • Added Ultra-Wide support for non-standard resolutions

  • Add support for dynamic "background" Art on non-standard monitors / standard screen resolutions

  • Fixed various issues with the 16:10 aspect ratio

Misc Fixes

  • Fixed a few animation issues with the friendly Trickster

  • Fixed multiple overlapping chest spawns

  • Fixed multiple areas where players could get out of bounds

  • Fixed SO MANY toe catch and collision issues

  • Fixed multiple UI navigation issues

  • Fixed multiple localization issues

  • Fixed multiple item description issues

  • Fixed multiple objective issues with various Jobs & Bounties

  • Fixed an issue where the player would lose long-term buffs after traveling

  • Fixed not being able to put small housing items on mantels

  • Fixed an issue causing infinite load screens when joining a game through the Find Party menu

  • Fixed multiple issues with host/client replication

  • Fixed enemies spawning in the clouds during the Seeds of Corruption event

  • Fixed an issue in cross play causing tracked quests to become untracked after travel

  • Fixed an issue where clients could not invoke the radial menu

Known Issues

  • In some cases both the text and audio language settings will be blank. Resetting to default will fix this issue

  • Additional Performance improvements are coming soon to all Open World areas

  • Some users may experience excessive hitching on Nvidia drivers version 565.90 We recommend you either roll back to an older driver, or do a clean install.

  • Players on Steam Deck may experience performance issues after updating to 1.0, resetting the in-game graphics settings to default will correct this.

  • Clients might be unable to complete the main story quest Unraveling Doubt. Play as the host or solo to get around this

  • Loading icon will be displayed in place of an item after Awakening and character or weapon back to back

  • Switching characters while performing important event or quest actions will not always grant progress

  • UI does not update immediately after reducing Gloomstones to shards

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